A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Engine/Canvas.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/Console.h"
#include "Containers/UnrealString.h"
#include "Core/Public/Misc/OutputDeviceHelper.h"
#include "VRLogComponent.generated.h"
Go to the source code of this file.
Classes | |
struct | FVRLogMessage |
class | FVROutputLogHistory |
class | UVRLogComponent |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More... | |
Enumerations | |
enum class | EBPVRConsoleDrawType : uint8 { VRConsole_Draw_ConsoleOnly , VRConsole_Draw_OutputLogOnly } |
UENUM(BlueprintType) More... | |
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strongBlueprintType |
UENUM(BlueprintType)
Enumerator | |
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VRConsole_Draw_ConsoleOnly | |
VRConsole_Draw_OutputLogOnly |
Definition at line 20 of file VRLogComponent.h.