A Demo Project for the UnrealEngineSDK
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VRDialComponent.h File Reference
#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "MotionControllerComponent.h"
#include "VRGripInterface.h"
#include "GameplayTagContainer.h"
#include "GameplayTagAssetInterface.h"
#include "VRInteractibleFunctionLibrary.h"
#include "Components/StaticMeshComponent.h"
#include "VRDialComponent.generated.h"
Include dependency graph for VRDialComponent.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  UVRDialComponent
 UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FVRDialFinishedLerpingSignature)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVRDialStateChangedSignature, float, DialMilestoneAngle)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FVRDialFinishedLerpingSignature )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FVRDialStateChangedSignature ,
float ,
DialMilestoneAngle  )

Delegate for notification when the lever state changes.