A Demo Project for the UnrealEngineSDK
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VRCharacterMovementComponent.h File Reference
#include "CoreMinimal.h"
#include "AI/Navigation/NavigationAvoidanceTypes.h"
#include "AI/RVOAvoidanceInterface.h"
#include "AITypes.h"
#include "VRRootComponent.h"
#include "Navigation/PathFollowingComponent.h"
#include "AI/Navigation/NavigationTypes.h"
#include "Animation/AnimationAsset.h"
#include "Engine/EngineBaseTypes.h"
#include "Engine/EngineTypes.h"
#include "GameFramework/PawnMovementComponent.h"
#include "Interfaces/NetworkPredictionInterface.h"
#include "WorldCollision.h"
#include "Runtime/Launch/Resources/Version.h"
#include "VRBaseCharacterMovementComponent.h"
#include "GameFramework/CharacterMovementReplication.h"
#include "VRCharacterMovementComponent.generated.h"
Include dependency graph for VRCharacterMovementComponent.h:
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Go to the source code of this file.

Classes

class  FNetworkPredictionData_Client_VRCharacter
 
class  FNetworkPredictionData_Server_VRCharacter
 
class  FSavedMove_VRCharacter
 
class  UVRCharacterMovementComponent
 UCLASS() More...
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (LogVRCharacterMovement, Log, All)
 

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogVRCharacterMovement ,
Log ,
All  )