A Demo Project for the UnrealEngineSDK
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PixoVRHand.h File Reference
#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "PixoVRGripInterface.h"
#include "GameFramework/Actor.h"
#include "Components/SphereComponent.h"
#include "Components/SplineComponent.h"
#include "Components/WidgetComponent.h"
#include "Components/WidgetInteractionComponent.h"
#include "Sound/SoundCue.h"
#include "PixoVRHand.generated.h"
Include dependency graph for PixoVRHand.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  APixoVRHand
 APixoVRHand is an actor class that represents a hand in the VR environment. More...
 
struct  FFingerData
 FFingerData is a structure that holds finger animation data. More...
 
struct  FOverlappingInfo
 FOverlappingInfo is a structure that holds information about overlapping actors and components. More...
 

Enumerations

enum class  EGrippableTypeChecker : uint8 { Default , StoryObject , StoryActive , VRGrip }
 EGrippableTypeChecker is an enumeration that represents what type of objects we can grip. More...
 

Enumeration Type Documentation

◆ EGrippableTypeChecker

enum class EGrippableTypeChecker : uint8
strongBlueprintType

EGrippableTypeChecker is an enumeration that represents what type of objects we can grip.

UENUM(BlueprintType, Category = "Animation")

Enumerator
Default 

Metadata:
DisplayName: STRING

StoryObject 

Metadata:
DisplayName: STRING

StoryActive 

Metadata:
DisplayName: STRING

VRGrip 

Metadata:
DisplayName: STRING

Definition at line 84 of file PixoVRHand.h.