A Demo Project for the UnrealEngineSDK
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NewStepLoadedEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "NewStepLoadedEvent.generated.h"
9
16UCLASS()
17class PIXOCORE_API UNewStepLoadedEvent : public UBaseEvent
18{
19 GENERATED_BODY()
20
21public:
22
23 void Initialize(APlayerController* NewExecutor, FStoryStep currentStep, bool stepCompleted);
24
25 FStoryStep CurrentStep;
26 bool StepCompleted;
27};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
Event called when new step is loaded.
USTRUCT(BlueprintType)