A Demo Project for the UnrealEngineSDK
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NewStepLoadedEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "
Story/StoryManager.h
"
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#include "NewStepLoadedEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UNewStepLoadedEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(
APlayerController
* NewExecutor,
FStoryStep
currentStep,
bool
stepCompleted);
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FStoryStep
CurrentStep;
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bool
StepCompleted;
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};
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BaseEvent.h
StoryManager.h
APlayerController
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UNewStepLoadedEvent
Event called when new step is loaded.
Definition
NewStepLoadedEvent.h:20
UNewStepLoadedEvent::GENERATED_BODY
GENERATED_BODY()
UNewStepLoadedEvent::CurrentStep
FStoryStep CurrentStep
Definition
NewStepLoadedEvent.h:27
UNewStepLoadedEvent::StepCompleted
bool StepCompleted
Definition
NewStepLoadedEvent.h:28
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Story
NewStepLoadedEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0