A Demo Project for the UnrealEngineSDK
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NewStepLoadedEvent.cpp
Go to the documentation of this file.
1
#include "
EventSystem/Events/Story/NewStepLoadedEvent.h
"
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3
void
UNewStepLoadedEvent::Initialize
(
APlayerController
* NewExecutor,
FStoryStep
currentStep,
bool
stepCompleted)
4
{
5
CurrentStep
= currentStep;
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StepCompleted
= stepCompleted;
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}
NewStepLoadedEvent.h
APlayerController
UNewStepLoadedEvent::Initialize
void Initialize(APlayerController *NewExecutor, FStoryStep currentStep, bool stepCompleted)
Definition
NewStepLoadedEvent.cpp:3
UNewStepLoadedEvent::CurrentStep
FStoryStep CurrentStep
Definition
NewStepLoadedEvent.h:27
UNewStepLoadedEvent::StepCompleted
bool StepCompleted
Definition
NewStepLoadedEvent.h:28
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Private
EventSystem
Events
Story
NewStepLoadedEvent.cpp
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0