A Demo Project for the UnrealEngineSDK
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NewStepLoadedEvent.cpp
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2
3 void UNewStepLoadedEvent::Initialize(APlayerController* NewExecutor, FStoryStep currentStep, bool stepCompleted)
4 {
5 CurrentStep = currentStep;
6 StepCompleted = stepCompleted;
7 }
void Initialize(APlayerController *NewExecutor, FStoryStep currentStep, bool stepCompleted)
USTRUCT(BlueprintType)