A Demo Project for the UnrealEngineSDK
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HintManager.cpp
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#include "
Managers/HintManager.h
"
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#include "
EventSystem/Events/Experience/InitializationEvent.h
"
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#include "
EventSystem/Events/Hint/HintActivatedEvent.h
"
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UHintManager::UHintManager
()
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{
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DEFINE_EVENT_HANDLER
(
UInitializationEvent
);
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}
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void
UHintManager::HintActivated
(
bool
Activate)
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{
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EventLogService::NewEvent<UHintActivatedEvent>(
nullptr
, Activate);
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OnHintActivated
.Broadcast(Activate);
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}
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void
UHintManager::HandleEvent_Impl
(
UInitializationEvent
*
Event
)
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{
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}
DEFINE_EVENT_HANDLER
#define DEFINE_EVENT_HANDLER(TEventType)
Definition
BaseManager.h:13
EDlgEventType::Event
@ Event
HintActivatedEvent.h
HintManager.h
InitializationEvent.h
UBaseManager::HandleEvent_Impl
void HandleEvent_Impl(class UBaseEvent *Event)
Definition
BaseManager.cpp:24
UHintManager::OnHintActivated
FOnHintActivated OnHintActivated
Event delegate for hint activation.
Definition
HintManager.h:45
UHintManager::HintActivated
void HintActivated(bool Activate)
This function is called when a hint is activated or deactivated. Broadcasts UHintActivatedEvent and O...
Definition
HintManager.cpp:12
UHintManager::UHintManager
UHintManager()
Definition
HintManager.cpp:7
UInitializationEvent
Event called when we on init experience.
Definition
InitializationEvent.h:16
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Private
Managers
HintManager.cpp
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0