A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "VRGripScriptBase.h"
#include "GripScripts/GS_Default.h"
#include "GS_GunTools.generated.h"
Go to the source code of this file.
Classes | |
struct | FBPVirtualStockSettings |
USTRUCT(BlueprintType, Category = "GunSettings") More... | |
struct | FGunTools_AdvSecondarySettings |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
class | UGS_GunTools |
UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More... | |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVRVirtualStockModeChangedSignature, bool, IsVirtualStockEngaged) | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FVRVirtualStockModeChangedSignature | , |
bool | , | ||
IsVirtualStockEngaged | ) |