A Demo Project for the UnrealEngineSDK
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GS_GunTools.h File Reference
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "VRGripScriptBase.h"
#include "GripScripts/GS_Default.h"
#include "GS_GunTools.generated.h"
Include dependency graph for GS_GunTools.h:
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Go to the source code of this file.

Classes

struct  FBPVirtualStockSettings
 USTRUCT(BlueprintType, Category = "GunSettings") More...
 
struct  FGunTools_AdvSecondarySettings
 USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
 
class  UGS_GunTools
 UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVRVirtualStockModeChangedSignature, bool, IsVirtualStockEngaged)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FVRVirtualStockModeChangedSignature ,
bool ,
IsVirtualStockEngaged  )