A Demo Project for the UnrealEngineSDK
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FadeOutEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
FadeBaseEvent.h
"
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#include "FadeOutEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UFadeOutEvent
: public
UFadeBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(
APlayerController
* NewExecutor, TFunction<
void
()>&& NewCallback,
float
NewFadeOutDuration);
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float
GetFadeOutDuration()
const
{
return
FadeOutDuration; }
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private
:
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UPROPERTY() float FadeOutDuration;
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};
FadeBaseEvent.h
APlayerController
UFadeBaseEvent
UCLASS()
Definition
FadeBaseEvent.h:13
UFadeBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback)
Definition
FadeBaseEvent.cpp:5
UFadeOutEvent
Event used to call fade-out.
Definition
FadeOutEvent.h:16
UFadeOutEvent::FadeOutDuration
float FadeOutDuration
UPROPERTY()
Definition
FadeOutEvent.h:26
UFadeOutEvent::GENERATED_BODY
GENERATED_BODY()
UFadeOutEvent::GetFadeOutDuration
float GetFadeOutDuration() const
Definition
FadeOutEvent.h:21
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Fade
FadeOutEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0