A Demo Project for the UnrealEngineSDK
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FadeOutEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "FadeBaseEvent.h"
7#include "FadeOutEvent.generated.h"
8
12UCLASS()
13class PIXOCORE_API UFadeOutEvent : public UFadeBaseEvent
14{
15 GENERATED_BODY()
16
17public:
18 void Initialize(APlayerController* NewExecutor, TFunction<void()>&& NewCallback, float NewFadeOutDuration);
19 float GetFadeOutDuration() const { return FadeOutDuration; }
20
21private:
22 UPROPERTY() float FadeOutDuration;
23};
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback)
Event used to call fade-out.
float FadeOutDuration
UPROPERTY()
float GetFadeOutDuration() const