29 UFUNCTION(BlueprintCallable, Category = "Dynamic Floor")
30 void SetFloorHeight(
float Height);
32 UFUNCTION(BlueprintCallable, Category = "Dynamic Floor")
33 void AdjustCameraHeight();
35 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 float DesiredCameraHeight = 175.f;
39 virtual
void BeginPlay() override;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
Interface for PixoVR story object functionality.