48 FFeedbackContext* Warn
54 FFormatNamedArguments Args;
55 Args.Add(TEXT(
"ClassName"),
ParentClass ? FText::FromString(
ParentClass->GetName()) : NSLOCTEXT(
"UnrealEd",
"Null",
"(null)"));
56 FMessageDialog::Open(EAppMsgType::Ok, FText::Format(NSLOCTEXT(
"UnrealEd",
"CannotCreateBlueprintFromClass",
"Cannot create a blueprint based on the class '{0}'."), Args));
61 return FKismetEditorUtilities::CreateBlueprint(
66 UBlueprint::StaticClass(),
67 UBlueprintGeneratedClass::StaticClass(),
bool ConfigureProperties() override
UDlgTextArgumentCustomFactory(const FObjectInitializer &ObjectInitializer)
TSubclassOf< UDlgTextArgumentCustom > ParentClass
UPROPERTY()
UObject * FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override