A Demo Project for the UnrealEngineSDK
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#include "DlgObject.h"
#include "DlgDialogue.h"
#include "Nodes/DlgNode.h"
#include "DlgMemory.h"
#include "DlgContext.generated.h"
Go to the source code of this file.
Classes | |
struct | FDlgEdgeData |
USTRUCT(BlueprintType) More... | |
class | UDlgContext |
UCLASS(BlueprintType) More... | |
Enumerations | |
enum class | EDlgValidateStatus : uint8 { Valid = 0 , ParticipantIsNull , DialogueIsNull , ParticipantDoesNotImplementInterface , ParticipantIsABlueprintClassAndDoesNotImplementInterface } |
UENUM() More... | |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnNodeEntered) | |
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strong |
UENUM()
Enumerator | |
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Valid | |
ParticipantIsNull | |
DialogueIsNull | |
ParticipantDoesNotImplementInterface | |
ParticipantIsABlueprintClassAndDoesNotImplementInterface |
Definition at line 64 of file DlgContext.h.
DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FOnNodeEntered | ) |