A Demo Project for the UnrealEngineSDK
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DlgContext.h File Reference
#include "DlgObject.h"
#include "DlgDialogue.h"
#include "Nodes/DlgNode.h"
#include "DlgMemory.h"
#include "DlgContext.generated.h"
Include dependency graph for DlgContext.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FDlgEdgeData
 USTRUCT(BlueprintType) More...
 
class  UDlgContext
 UCLASS(BlueprintType) More...
 

Enumerations

enum class  EDlgValidateStatus : uint8 {
  Valid = 0 , ParticipantIsNull , DialogueIsNull , ParticipantDoesNotImplementInterface ,
  ParticipantIsABlueprintClassAndDoesNotImplementInterface
}
 UENUM() More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnNodeEntered)
 

Enumeration Type Documentation

◆ EDlgValidateStatus

enum class EDlgValidateStatus : uint8
strong

UENUM()

Enumerator
Valid 
ParticipantIsNull 
DialogueIsNull 
ParticipantDoesNotImplementInterface 
ParticipantIsABlueprintClassAndDoesNotImplementInterface 

Definition at line 64 of file DlgContext.h.

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnNodeEntered )