A Demo Project for the UnrealEngineSDK
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Go to the source code of this file.
Classes | |
struct | FDlgCondition |
USTRUCT(Blueprintable) More... | |
struct | TStructOpsTypeTraits< FDlgCondition > |
Enumerations | |
enum class | EDlgCompare : uint8 { ToConst = 0 , ToVariable , ToClassVariable } |
UENUM(BlueprintType) More... | |
enum class | EDlgConditionStrength : uint8 { Strong = 0 , Weak } |
UENUM(BlueprintType) More... | |
enum class | EDlgConditionType : uint8 { IntCall = 0 , FloatCall , BoolCall , NameCall , EventCall , ClassIntVariable , ClassFloatVariable , ClassBoolVariable , ClassNameVariable , WasNodeVisited , HasSatisfiedChild , Custom } |
UENUM(BlueprintType) More... | |
enum class | EDlgOperation : uint8 { Equal = 0 , NotEqual , Less , LessOrEqual , Greater , GreaterOrEqual } |
UENUM(BlueprintType) More... | |
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strongBlueprintType |
UENUM(BlueprintType)
Enumerator | |
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ToConst | |
ToVariable | Metadata: |
ToClassVariable | Metadata: |
Definition at line 98 of file DlgCondition.h.
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strongBlueprintType |
UENUM(BlueprintType)
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Strong | All strong condition must be satisfied inside the condition array. |
Weak | Metadata: |
Definition at line 18 of file DlgCondition.h.
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strongBlueprintType |
UENUM(BlueprintType)
Definition at line 34 of file DlgCondition.h.
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strongBlueprintType |
UENUM(BlueprintType)
Definition at line 83 of file DlgCondition.h.