A Demo Project for the UnrealEngineSDK
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DlgCondition.h File Reference
#include "CoreMinimal.h"
#include "DlgConditionCustom.h"
#include "DlgCondition.generated.h"
Include dependency graph for DlgCondition.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FDlgCondition
 USTRUCT(Blueprintable) More...
 
struct  TStructOpsTypeTraits< FDlgCondition >
 

Enumerations

enum class  EDlgCompare : uint8 { ToConst = 0 , ToVariable , ToClassVariable }
 UENUM(BlueprintType) More...
 
enum class  EDlgConditionStrength : uint8 { Strong = 0 , Weak }
 UENUM(BlueprintType) More...
 
enum class  EDlgConditionType : uint8 {
  IntCall = 0 , FloatCall , BoolCall , NameCall ,
  EventCall , ClassIntVariable , ClassFloatVariable , ClassBoolVariable ,
  ClassNameVariable , WasNodeVisited , HasSatisfiedChild , Custom
}
 UENUM(BlueprintType) More...
 
enum class  EDlgOperation : uint8 {
  Equal = 0 , NotEqual , Less , LessOrEqual ,
  Greater , GreaterOrEqual
}
 UENUM(BlueprintType) More...
 

Enumeration Type Documentation

◆ EDlgCompare

enum class EDlgCompare : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
ToConst 
ToVariable 

Metadata:
DisplayName: STRING

ToClassVariable 

Metadata:
DisplayName: STRING

Definition at line 98 of file DlgCondition.h.

◆ EDlgConditionStrength

enum class EDlgConditionStrength : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
Strong 

All strong condition must be satisfied inside the condition array.

Weak 

Metadata:
DisplayName: STRING

Definition at line 18 of file DlgCondition.h.

◆ EDlgConditionType

enum class EDlgConditionType : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
IntCall 
FloatCall 

Metadata:
DisplayName: STRING

BoolCall 

Metadata:
DisplayName: STRING

NameCall 

Metadata:
DisplayName: STRING

EventCall 

Metadata:
DisplayName: STRING

ClassIntVariable 

Metadata:
DisplayName: STRING

ClassFloatVariable 

Metadata:
DisplayName: STRING

ClassBoolVariable 

Metadata:
DisplayName: STRING

ClassNameVariable 

Metadata:
DisplayName: STRING

WasNodeVisited 

Metadata:
DisplayName: STRING

HasSatisfiedChild 

Metadata:
DisplayName: STRING

Custom 

Metadata:
DisplayName: STRING

Definition at line 34 of file DlgCondition.h.

◆ EDlgOperation

enum class EDlgOperation : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
Equal 
NotEqual 

Metadata:
DisplayName: STRING

Less 

Metadata:
DisplayName: STRING

LessOrEqual 

Metadata:
DisplayName: STRING

Greater 

Metadata:
DisplayName: STRING

GreaterOrEqual 

Metadata:
DisplayName: STRING

Definition at line 83 of file DlgCondition.h.