A Demo Project for the UnrealEngineSDK
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CheckButtonWidget.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "ButtonWidget.h"
7#include "CheckButtonWidget.generated.h"
8
12UCLASS()
13class PIXOCORE_API UCheckButtonWidget : public UButtonWidget
14{
15 GENERATED_BODY()
16
17public:
18 virtual void NativeOnInitialized() override;
19 virtual void ChangeButtonState(const bool bState) override;
20
21protected:
22 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
23 UBorder* Border;
24};
Custom widget class representing a button.
virtual void ChangeButtonState(const bool bState)
Changes the state of the button .
virtual void NativeOnInitialized() override
Custom button widget class representing a check button.
UBorder * Border
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))