24 virtual
void ObjectDeactivated_Implementation() override;
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
29 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 UFUNCTION(BlueprintCallable, Category = "GrippableVolume")
36 void SetIsActive(
bool bNewIsActive);
Base class for grippable story actors that can be interacted with hands.
virtual void ObjectDeactivated_Implementation() override
Implementation of the ObjectDeactivated function from the IPixoVRStoryObject interface.
This class can be used for cases when the user needs to apply Grip to specific areas that can have no...
UBoxComponent * BoxCollisionComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
bool AlwaysActive
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsActive
Determines whether the volume is active, use SetIsActive to update its value.