A Demo Project for the UnrealEngineSDK
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BaseGrippableStoryVolume.h File Reference
#include "CoreMinimal.h"
#include "InteractableObjects/BaseGrippableStoryActor.h"
#include "Components/BoxComponent.h"
#include "BaseGrippableStoryVolume.generated.h"
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Classes

class  ABaseGrippableStoryVolume
 This class can be used for cases when the user needs to apply Grip to specific areas that can have no specific meshes. More...