A Demo Project for the UnrealEngineSDK
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BaseGrippableStoryActor.h File Reference
#include "CoreMinimal.h"
#include "BaseStoryActor.h"
#include "PixoVRHand.h"
#include "Grippables/GrippableActor.h"
#include "Interfaces/GripResponseAnimationInterface.h"
#include "BaseGrippableStoryActor.generated.h"
Include dependency graph for BaseGrippableStoryActor.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  ABaseGrippableStoryActor
 Base class for grippable story actors that can be interacted with hands. More...
 

Enumerations

enum class  EHandGripLogic : uint8 { AttachToHand , AttachToHandWithCustomTransform , OnlyOnGripEvent }
 Enum representing the different hand grip logic options. More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnActorPositionReset, ABaseGrippableStoryActor *, GrippableStoryActor)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnActorStopped, ABaseGrippableStoryActor *, GrippableStoryActor)
 

Enumeration Type Documentation

◆ EHandGripLogic

enum class EHandGripLogic : uint8
strongBlueprintType

Enum representing the different hand grip logic options.

UENUM(BlueprintType)

Enumerator
AttachToHand 

Metadata:
STRING

AttachToHandWithCustomTransform 

Metadata:
STRING

OnlyOnGripEvent 

Metadata:
STRING

Definition at line 24 of file BaseGrippableStoryActor.h.

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnActorPositionReset ,
ABaseGrippableStoryActor * ,
GrippableStoryActor  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnActorStopped ,
ABaseGrippableStoryActor * ,
GrippableStoryActor  )