A Demo Project for the UnrealEngineSDK
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AnimGraphNode_ApplyOpenXRHandPose.h
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1#pragma once
2
3#include "AnimGraphDefinitions.h"
4#include "Kismet2/BlueprintEditorUtils.h"
5#include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h"
6
8// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
9
10#include "AnimGraphNode_ApplyOpenXRHandPose.generated.h"
11
12UCLASS(MinimalAPI)
14{
17 UPROPERTY(EditAnywhere, Category = Settings)
19
20public:
21 // UEdGraphNode interface
22 virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
23 virtual FLinearColor GetNodeTitleColor() const override;
24 virtual FString GetNodeCategory() const override;
25 // End of UEdGraphNode interface
26
27protected:
28
29 // UAnimGraphNode_SkeletalControlBase protected interface
30 virtual FText GetControllerDescription() const;
31 virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
32 // End of UAnimGraphNode_SkeletalControlBase protected interface
33
34};
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
FAnimNode_ApplyOpenXRHandPose Node
UPROPERTY(EditAnywhere, Category = Settings)
virtual FLinearColor GetNodeTitleColor() const override
virtual const FAnimNode_SkeletalControlBase * GetNode() const override