A Demo Project for the UnrealEngineSDK
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AnimGraphNode_ApplyOpenXRHandPose.h
Go to the documentation of this file.
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#pragma once
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#include "AnimGraphDefinitions.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h"
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#include "
AnimNode_ApplyOpenXRHandPose.h
"
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_ApplyOpenXRHandPose.generated.h"
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UCLASS(MinimalAPI)
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class
UAnimGraphNode_ApplyOpenXRHandPose
:
public
UAnimGraphNode_SkeletalControlBase
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_ApplyOpenXRHandPose
Node
;
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public:
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// UEdGraphNode interface
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virtual
FText
GetNodeTitle
(ENodeTitleType::Type TitleType) const override;
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virtual FLinearColor
GetNodeTitleColor
() const override;
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virtual FString
GetNodeCategory
() const override;
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// End of UEdGraphNode interface
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protected:
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// UAnimGraphNode_SkeletalControlBase protected interface
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virtual
FText
GetControllerDescription
() const;
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virtual const
FAnimNode_SkeletalControlBase
*
GetNode
()
const override
{
return
&
Node
; }
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// End of UAnimGraphNode_SkeletalControlBase protected interface
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};
AnimNode_ApplyOpenXRHandPose.h
FAnimNode_SkeletalControlBase
FText
UAnimGraphNode_ApplyOpenXRHandPose
UCLASS(MinimalAPI)
Definition
AnimGraphNode_ApplyOpenXRHandPose.h:17
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:29
UAnimGraphNode_ApplyOpenXRHandPose::Node
FAnimNode_ApplyOpenXRHandPose Node
UPROPERTY(EditAnywhere, Category = Settings)
Definition
AnimGraphNode_ApplyOpenXRHandPose.h:24
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory
virtual FString GetNodeCategory() const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:20
UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription
virtual FText GetControllerDescription() const
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:24
UAnimGraphNode_ApplyOpenXRHandPose::GENERATED_UCLASS_BODY
GENERATED_UCLASS_BODY()
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor
virtual FLinearColor GetNodeTitleColor() const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:14
UAnimGraphNode_ApplyOpenXRHandPose::GetNode
virtual const FAnimNode_SkeletalControlBase * GetNode() const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.h:37
UAnimGraphNode_SkeletalControlBase
FAnimNode_ApplyOpenXRHandPose
USTRUCT()
Definition
AnimNode_ApplyOpenXRHandPose.h:17
SDKDemo
Plugins
UnrealEngineSDK
VRExpansionPlugin
OpenXRExpansionPlugin
Source
OpenXRExpansionEditor
Public
AnimGraphNode_ApplyOpenXRHandPose.h
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0