A Demo Project for the UnrealEngineSDK
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AnimGraphNode_ApplyOpenXRHandPose.cpp
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1// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
2
4
6// UAnimGraphNode_ModifyBSHand
7
8UAnimGraphNode_ApplyOpenXRHandPose::UAnimGraphNode_ApplyOpenXRHandPose(const FObjectInitializer& Initializer)
9 : Super(Initializer)
10{
11}
12
13//Title Color!
15{
16 return FLinearColor(12, 12, 0, 1);
17}
18
19//Node Category
21{
22 return FString("OpenXR");
23}
25{
26 return FText::FromString("Apply OpenXR Hand Pose");
27}
28
29FText UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
30{
32 return Result;
33}
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
virtual FLinearColor GetNodeTitleColor() const override