A Demo Project for the UnrealEngineSDK
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AnimGraphNode_ApplyOpenXRHandPose.cpp
Go to the documentation of this file.
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "
AnimGraphNode_ApplyOpenXRHandPose.h
"
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// UAnimGraphNode_ModifyBSHand
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UAnimGraphNode_ApplyOpenXRHandPose::UAnimGraphNode_ApplyOpenXRHandPose(
const
FObjectInitializer& Initializer)
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: Super(Initializer)
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{
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}
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//Title Color!
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FLinearColor
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor
()
const
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{
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return
FLinearColor(12, 12, 0, 1);
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}
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//Node Category
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FString
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory
()
const
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{
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return
FString(
"OpenXR"
);
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}
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FText
UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription
()
const
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{
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return
FText::FromString(
"Apply OpenXR Hand Pose"
);
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}
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FText
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle
(ENodeTitleType::Type TitleType)
const
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{
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FText
Result =
GetControllerDescription
();
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return
Result;
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}
AnimGraphNode_ApplyOpenXRHandPose.h
FText
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:29
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory
virtual FString GetNodeCategory() const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:20
UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription
virtual FText GetControllerDescription() const
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:24
UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor
virtual FLinearColor GetNodeTitleColor() const override
Definition
AnimGraphNode_ApplyOpenXRHandPose.cpp:14
SDKDemo
Plugins
UnrealEngineSDK
VRExpansionPlugin
OpenXRExpansionPlugin
Source
OpenXRExpansionEditor
Private
AnimGraphNode_ApplyOpenXRHandPose.cpp
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0