A Demo Project for the UnrealEngineSDK
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APixo_AudioManager_C.h
Go to the documentation of this file.
1#pragma once
12{
13public:
16
17protected:
20 UAudioComponent* CurrAudioComponent;
21 UDialogueWave* LastAudioPlayed;
23 FOnFinishedWithAudio OnFinishedWithAudio;
24
25private:
91 void UserConstructionScript(); //"User Construction Script"
157 void RepPSAL(); //"Rep PSAL"
439 void AudioDebugPrint(); //"Audio Debug Print"
2491 void EventGraph(); //"Event Graph"
2557 void OnFinishedWithAudio(); //"On Finished with Audio"
2558};
2559
A blueprint class with 5 graphs.
FOnFinishedWithAudio OnFinishedWithAudio
On Finished with Audio.
UDialogueWave * LastAudioPlayed
Last Audio Played.
USceneComponent * DefaultSceneRoot
Default Scene Root.
uint8 Temp_Device
Temp Device.
bool AudioDebug
Audio Debug.
int32 CurrentDialogueIndex
Current Dialogue Index.
uint8 LastSpeaker
Last Speaker.
UAudioComponent * CurrAudioComponent
Curr Audio Component.