A blueprint class with 5 graphs.
FOnFinishedWithAudio OnFinishedWithAudio
On Finished with Audio.
UDialogueWave * LastAudioPlayed
Last Audio Played.
USceneComponent * DefaultSceneRoot
Default Scene Root.
uint8 Temp_Device
Temp Device.
bool AudioDebug
Audio Debug.
void OnFinishedWithAudio()
void UserConstructionScript()
int32 CurrentDialogueIndex
Current Dialogue Index.
uint8 LastSpeaker
Last Speaker.
UAudioComponent * CurrAudioComponent
Curr Audio Component.