A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
APixo_AudioManager_C.cpp
Go to the documentation of this file.
1
2
#include "
APixo_AudioManager_C.h
"
3
4
/*
5
This is fake C++ that doxygen will parse for call graph entries.
6
7
In this pseudo-C++, everything is a function and gets called
8
if it's mentioned in a node graph. Doxygen parses it anyway!
9
10
We use the URLs of the nodes to make this list.
11
*/
12
13
void
APixo_AudioManager_C::UserConstructionScript
()
14
{
15
}
16
17
void
APixo_AudioManager_C::RepPSAL
()
18
{
19
}
20
21
void
APixo_AudioManager_C::AudioDebugPrint
()
22
{
23
APixo_AudioManager_C::AudioDebug
();
24
}
25
26
void
APixo_AudioManager_C::EventGraph
()
27
{
28
APixo_AudioManager_C::AudioDebugPrint
();
29
APixo_AudioManager_C::CurrAudioComponent
();
30
APixo_AudioManager_C::LastAudioPlayed
();
31
}
32
33
void
APixo_AudioManager_C::OnFinishedWithAudio
()
34
{
35
}
36
APixo_AudioManager_C.h
APixo_AudioManager_C::OnFinishedWithAudio
FOnFinishedWithAudio OnFinishedWithAudio
On Finished with Audio.
Definition
APixo_AudioManager_C.h:23
APixo_AudioManager_C::AudioDebugPrint
void AudioDebugPrint()
Definition
APixo_AudioManager_C.cpp:21
APixo_AudioManager_C::RepPSAL
void RepPSAL()
Definition
APixo_AudioManager_C.cpp:17
APixo_AudioManager_C::LastAudioPlayed
UDialogueWave * LastAudioPlayed
Last Audio Played.
Definition
APixo_AudioManager_C.h:21
APixo_AudioManager_C::AudioDebug
bool AudioDebug
Audio Debug.
Definition
APixo_AudioManager_C.h:14
APixo_AudioManager_C::UserConstructionScript
void UserConstructionScript()
Definition
APixo_AudioManager_C.cpp:13
APixo_AudioManager_C::EventGraph
void EventGraph()
Definition
APixo_AudioManager_C.cpp:26
APixo_AudioManager_C::CurrAudioComponent
UAudioComponent * CurrAudioComponent
Curr Audio Component.
Definition
APixo_AudioManager_C.h:20
documentation
generated
PixoTutorial
Audio
APixo_AudioManager_C.cpp
Generated
Wed Oct 9 2024 19:52:52
by Doxygen version
1.10.0