A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
ABP_DialogueManager_C.h
Go to the documentation of this file.
1#pragma once
12{
13public:
18
19protected:
23 TEnumAsByte<E_TutorialState> TutorialState;
24
25private:
91 void UserConstructionScript(); //"User Construction Script"
189 void SetTutorialState(); //"Set Tutorial State"
1235 void RunEventIfValid(); //"Run Event if Valid"
1744 void SwitchOnPlatform(); //"Switch on Platform"
4307 void EventGraph(); //"Event Graph"
4409 void OnDialogueEvent(); //"On Dialogue Event"
4511 void ModifyNameValue(); //"Modify Name Value"
4617 void ModifyIntValue(); //"Modify Int Value"
4723 void ModifyFloatValue(); //"Modify Float Value"
4825 void ModifyBoolValue(); //"Modify Bool Value"
4919 void GetParticipantName(); //"Get Participant Name"
5021 void GetParticipantIcon(); //"Get Participant Icon"
5115 void GetParticipantGender(); //"Get Participant Gender"
5213 void GetParticipantDisplayName(); //"Get Participant Display Name"
5311 void GetNameValue(); //"Get Name Value"
5409 void GetIntValue(); //"Get Int Value"
5507 void GetFloatValue(); //"Get Float Value"
5605 void GetBoolValue(); //"Get Bool Value"
5707 void CheckCondition(); //"Check Condition"
5708};
5709
A blueprint class with 19 graphs.
bool IsStoryFinished
Is Story Finished.
USceneComponent * DefaultSceneRoot
Default Scene Root.
APixo_AudioManager_C * AudioManager
Audio Manager.
float DelayBetweenVoicelines
Delay Between Voicelines.
float DelayBeforeStarting
Delay Before Starting.
UDlgContext * DialogueContext
Dialogue Context.
TEnumAsByte< E_TutorialState > TutorialState
Tutorial State.
UDlgDialogue * DialogueScript
Dialogue Script.
A blueprint class with 5 graphs.
UCLASS(BlueprintType)
Definition DlgContext.h:96
UCLASS(BlueprintType, Meta = (DisplayThumbnail = "true"))
Definition DlgDialogue.h:85