Documentation for the Unreal C++ Library
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FMatchDetails Struct Reference

USTRUCT() More...

#include <MultiplayerTypes.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

FString IPAddress
 UPROPERTY()
 
FString MapName
 UPROPERTY()
 
int ModuleId
 UPROPERTY()
 
FString ModuleVersion
 UPROPERTY()
 
FString OrgId
 UPROPERTY()
 
FString OwningUserName
 UPROPERTY()
 
FString Port
 UPROPERTY()
 
FString SessionID
 UPROPERTY()
 
FString SessionName
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 12 of file MultiplayerTypes.h.

Member Function Documentation

◆ GENERATED_BODY()

FMatchDetails::GENERATED_BODY ( )

Member Data Documentation

◆ IPAddress

FString FMatchDetails::IPAddress

UPROPERTY()

Definition at line 21 of file MultiplayerTypes.h.

◆ MapName

FString FMatchDetails::MapName

UPROPERTY()

Definition at line 41 of file MultiplayerTypes.h.

◆ ModuleId

int FMatchDetails::ModuleId

UPROPERTY()

Definition at line 61 of file MultiplayerTypes.h.

◆ ModuleVersion

FString FMatchDetails::ModuleVersion

UPROPERTY()

Definition at line 56 of file MultiplayerTypes.h.

◆ OrgId

FString FMatchDetails::OrgId

UPROPERTY()

Definition at line 51 of file MultiplayerTypes.h.

◆ OwningUserName

FString FMatchDetails::OwningUserName

UPROPERTY()

Definition at line 46 of file MultiplayerTypes.h.

◆ Port

FString FMatchDetails::Port

UPROPERTY()

Definition at line 26 of file MultiplayerTypes.h.

◆ SessionID

FString FMatchDetails::SessionID

UPROPERTY()

Definition at line 36 of file MultiplayerTypes.h.

◆ SessionName

FString FMatchDetails::SessionName

UPROPERTY()

Definition at line 31 of file MultiplayerTypes.h.


The documentation for this struct was generated from the following file: