Documentation for the Unreal C++ Library
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MultiplayerTypes.h
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1// Copyright(c) 2023 PixoVR, LLC. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "MultiplayerTypes.generated.h"
7
8
9USTRUCT()
10struct FMatchDetails
11{
12 // "matchDetails":{"IPAddress":"35.193.215.56","Port":"7020","SessionName":"","SessionID":"",
13 // "MapName":"","OwningUserName":"","OrgId":20,"ModuleVersion":"","ModuleID":17}
14 GENERATED_BODY();
15
16 UPROPERTY();
17 FString IPAddress;
18
19 UPROPERTY();
20 FString Port;
22 UPROPERTY();
23 FString SessionName;
24
25 UPROPERTY();
26 FString SessionID;
27
28 UPROPERTY();
29 FString MapName;
30
31 UPROPERTY();
32 FString OwningUserName;
33
34 UPROPERTY();
35 FString OrgId;
37 UPROPERTY();
38 FString ModuleVersion;
39
40 UPROPERTY();
41 int ModuleId;
42};
int ModuleId
UPROPERTY()
FString OwningUserName
UPROPERTY()
FString OrgId
UPROPERTY()
FString MapName
UPROPERTY()
FString SessionID
UPROPERTY()
FString Port
UPROPERTY()
FString SessionName
UPROPERTY()
FString IPAddress
UPROPERTY()
FString ModuleVersion
UPROPERTY()