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    Documentation for the Unreal C++ Plugin 
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#include "CoreMinimal.h"#include "Subsystems/GameInstanceSubsystem.h"#include "Templates/SharedPointer.h"#include "Misc/DateTime.h"#include "Dom/JsonValue.h"#include "ApexJSON.h"#include "XAPIBase.h"#include "XAPIExtension.h"#include "OptionalTypes.h"#include "ApexLibrary.h"#include "XAPITypes.generated.h"Go to the source code of this file.
Classes | |
| struct | FXAPIActivity | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIActivityDefinition | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIAgent | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIContext | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIInteractionComponent | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIInteractionType | 
| USTRUCT()  More... | |
| struct | FXAPILanguageMap | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIResult | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIScore | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIStatement | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIStatementBase | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIStatementTarget | 
| USTRUCT(BlueprintType)  More... | |
| struct | FXAPIVerb | 
| USTRUCT(BlueprintType)  More... | |
Namespaces | |
| namespace | Apex | 
| namespace | Apex::XAPI | 
Variables | |
| static const FString | Apex::XAPI::CHOICE = TEXT("choice") | 
| static const FString | Apex::XAPI::FILLIN = TEXT("fill-in") | 
| static const FString | Apex::XAPI::LIKERT = TEXT("likert") | 
| static const FString | Apex::XAPI::LONGFILLIN = TEXT("long-fill-in") | 
| static const FString | Apex::XAPI::MATCHING = TEXT("matching") | 
| static const FString | Apex::XAPI::NUMERIC = TEXT("numeric") | 
| static const FString | Apex::XAPI::OTHER = TEXT("other") | 
| static const FString | Apex::XAPI::PERFORMANCE = TEXT("performance") | 
| static const FString | Apex::XAPI::SEQUENCING = TEXT("sequencing") | 
| static const FString | Apex::XAPI::TRUEFALSE = TEXT("true-false") |