Documentation for the Unreal C++ Plugin
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FTwoHandProperties Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <PixoVRInteractiveObject.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

float ControllerDetachDistance = 15.0
 UPROPERTY(BlueprintReadWrite)
 
bool EnableDebug = false
 UPROPERTY(BlueprintReadWrite)
 
bool EnableFlip = true
 UPROPERTY(BlueprintReadWrite)
 
TArray< UStaticMeshComponent * > FakeHands
 UPROPERTY(BlueprintReadWrite)
 
float TwoHandUpdateFrequency = 0.01
 UPROPERTY(BlueprintReadWrite)
 
float ZAxisOffsetInHands = 0.0
 UPROPERTY(BlueprintReadWrite)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 44 of file PixoVRInteractiveObject.h.

Member Function Documentation

◆ GENERATED_BODY()

FTwoHandProperties::GENERATED_BODY ( )

Member Data Documentation

◆ ControllerDetachDistance

float FTwoHandProperties::ControllerDetachDistance = 15.0
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 57 of file PixoVRInteractiveObject.h.

◆ EnableDebug

bool FTwoHandProperties::EnableDebug = false
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 77 of file PixoVRInteractiveObject.h.

◆ EnableFlip

bool FTwoHandProperties::EnableFlip = true
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 72 of file PixoVRInteractiveObject.h.

◆ FakeHands

TArray<UStaticMeshComponent*> FTwoHandProperties::FakeHands
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 67 of file PixoVRInteractiveObject.h.

◆ TwoHandUpdateFrequency

float FTwoHandProperties::TwoHandUpdateFrequency = 0.01
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 62 of file PixoVRInteractiveObject.h.

◆ ZAxisOffsetInHands

float FTwoHandProperties::ZAxisOffsetInHands = 0.0
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 52 of file PixoVRInteractiveObject.h.


The documentation for this struct was generated from the following file: