v1.2.26 |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <PixoVRInteractiveObject.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
float | ControllerDetachDistance = 15.0 |
UPROPERTY(BlueprintReadWrite) | |
bool | EnableDebug = false |
UPROPERTY(BlueprintReadWrite) | |
bool | EnableFlip = true |
UPROPERTY(BlueprintReadWrite) | |
TArray< UStaticMeshComponent * > | FakeHands |
UPROPERTY(BlueprintReadWrite) | |
float | TwoHandUpdateFrequency = 0.01 |
UPROPERTY(BlueprintReadWrite) | |
float | ZAxisOffsetInHands = 0.0 |
UPROPERTY(BlueprintReadWrite) | |
USTRUCT(BlueprintType)
Definition at line 44 of file PixoVRInteractiveObject.h.
FTwoHandProperties::GENERATED_BODY | ( | ) |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 57 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 77 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 72 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 67 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 62 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 52 of file PixoVRInteractiveObject.h.