v1.2.26 |
Documentation for the Unreal C++ Plugin
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Struct used in Fadable component. More...
#include <PixoVRInteractiveObject.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
UStaticMeshComponent * | MeshRef |
UPROPERTY(BlueprintReadWrite) | |
TArray< UMaterialInstance * > | MI_OpaqueMaterials |
UPROPERTY(BlueprintReadWrite) | |
TArray< UMaterialInstance * > | MI_TransparentMaterials |
UPROPERTY(BlueprintReadWrite) | |
Struct used in Fadable component.
USTRUCT(BlueprintType)
Definition at line 16 of file PixoVRInteractiveObject.h.
FTransparentMaterialData::GENERATED_BODY | ( | ) |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Mesh for fade
Definition at line 24 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Mesh opaque materials. Used when opacity of mesh is 1.
Definition at line 30 of file PixoVRInteractiveObject.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Mesh transparent materials. Used when opacity of mesh is more then 0 and less then 1.
Definition at line 36 of file PixoVRInteractiveObject.h.