v1.2.26 |
Documentation for the Unreal C++ Plugin
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Structure representing streaming levels to load based on step. Also contains info about new player position. More...
#include <StreamingLevelManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FName > | ActiveLevels |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
FTransform | PlayerNewLocation |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
FText | StepName |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
bool | TeleportPlayerToSpecificLocation |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Structure representing streaming levels to load based on step. Also contains info about new player position.
USTRUCT(BlueprintType)
Definition at line 17 of file StreamingLevelManager.h.
FStreamingLevel::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 31 of file StreamingLevelManager.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 43 of file StreamingLevelManager.h.
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 25 of file StreamingLevelManager.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 37 of file StreamingLevelManager.h.