v1.2.26 |
Documentation for the Unreal C++ Plugin
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Structure for storing device texture information. More...
#include <ControlsReminderWidgetInfo.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
UTexture2D * | DeviceTexture |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
FString | DeviceTypeName |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Structure for storing device texture information.
USTRUCT(BlueprintType)
Definition at line 16 of file ControlsReminderWidgetInfo.h.
FDeviceTexture::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Device controls image.
Definition at line 32 of file ControlsReminderWidgetInfo.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Name of the device.
Definition at line 25 of file ControlsReminderWidgetInfo.h.