Struct representing button information.
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#include <UIData.h>
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FText | ButtonName |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
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bool | CheckButton = false |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
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Struct representing button information.
USTRUCT(BlueprintType)
Definition at line 277 of file UIData.h.
◆ GENERATED_BODY()
FButtonInfo::GENERATED_BODY |
( |
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◆ ButtonName
FText FButtonInfo::ButtonName |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
Definition at line 287 of file UIData.h.
◆ CheckButton
bool FButtonInfo::CheckButton = false |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
Definition at line 294 of file UIData.h.
The documentation for this struct was generated from the following file:
- PixoCore/Source/PixoCore/Public/UI/UIData.h