Documentation for the Unreal C++ Plugin
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UPixoVRWristMenuItemWidget Class ReferenceBlueprintType

Widget class for the PixoVR wrist menu item. Use BindWidget to inform UBT that we want to control the widget form the c++ level. More...

#include <PixoVRWristMenuItemWidget.h>

Inheritance diagram for UPixoVRWristMenuItemWidget:
[legend]

Public Member Functions

float GetButtonAngle () const
 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
void SetButtonAngle (float Angle)
 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
void SetButtonHighlight (FLinearColor TintColor)
 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
void SetButtonIcon (UTexture2D *Texture)
 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
void SetButtonScale (FVector2D Scale)
 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
void SetButtonTexture (UTexture2D *Texture)
 UFUNCTION(BlueprintCallable, Category="PixoVR | Wrist Menu")
 

Public Attributes

UImage * ButtonIcon
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
 
UCanvasPanel * CanvasPanel_0
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (BindWidget))
 
UImage * ImageButton
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Widget class for the PixoVR wrist menu item. Use BindWidget to inform UBT that we want to control the widget form the c++ level.

UCLASS(BlueprintType)

Definition at line 20 of file PixoVRWristMenuItemWidget.h.

Member Function Documentation

◆ GENERATED_BODY()

UPixoVRWristMenuItemWidget::GENERATED_BODY ( )
private

◆ GetButtonAngle()

float UPixoVRWristMenuItemWidget::GetButtonAngle ( ) const
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")

Definition at line 24 of file PixoVRWristMenuItemWidget.cpp.

◆ SetButtonAngle()

void UPixoVRWristMenuItemWidget::SetButtonAngle ( float Angle)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")

Definition at line 19 of file PixoVRWristMenuItemWidget.cpp.

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◆ SetButtonHighlight()

void UPixoVRWristMenuItemWidget::SetButtonHighlight ( FLinearColor TintColor)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")

Definition at line 14 of file PixoVRWristMenuItemWidget.cpp.

◆ SetButtonIcon()

void UPixoVRWristMenuItemWidget::SetButtonIcon ( UTexture2D * Texture)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")

Definition at line 29 of file PixoVRWristMenuItemWidget.cpp.

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◆ SetButtonScale()

void UPixoVRWristMenuItemWidget::SetButtonScale ( FVector2D Scale)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")

Definition at line 34 of file PixoVRWristMenuItemWidget.cpp.

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◆ SetButtonTexture()

void UPixoVRWristMenuItemWidget::SetButtonTexture ( UTexture2D * Texture)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category="PixoVR | Wrist Menu")

Definition at line 9 of file PixoVRWristMenuItemWidget.cpp.

Member Data Documentation

◆ ButtonIcon

UImage* UPixoVRWristMenuItemWidget::ButtonIcon
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))

Definition at line 73 of file PixoVRWristMenuItemWidget.h.

◆ CanvasPanel_0

UCanvasPanel* UPixoVRWristMenuItemWidget::CanvasPanel_0
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (BindWidget))

Definition at line 80 of file PixoVRWristMenuItemWidget.h.

◆ ImageButton

UImage* UPixoVRWristMenuItemWidget::ImageButton
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))

Definition at line 66 of file PixoVRWristMenuItemWidget.h.


The documentation for this class was generated from the following files: