Event called when we complete last step.
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#include <EndOfStoryReached.h>
Event called when we complete last step.
- See also
- UStoryManager::GoToNextStep
UCLASS()
Definition at line 16 of file EndOfStoryReached.h.
◆ CompareEvent()
◆ GENERATED_BODY()
UEndOfStoryReached::GENERATED_BODY |
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private |
◆ GetExecutor()
APlayerController * UBaseEvent::GetExecutor |
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const |
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inherited |
◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize()
void UBaseEvent::Initialize |
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APlayerController * | NewExecutor | ) |
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inherited |
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ Executor
APlayerController* UBaseEvent::Executor |
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privateinherited |
◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
The documentation for this class was generated from the following file: