A custom player controller class for PixoVR.
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#include <PixoVRPlayerController.h>
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| APixoVRPlayerController () |
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virtual void | BeginPlay () override |
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void | ClientFadeIn (float FadeDuration) |
| UFUNCTION(Client, Reliable)
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void | ClientFadeOut (float FadeDuration) |
| UFUNCTION(Client, Reliable)
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void | FadeIn (float FadeDuration=1.0f) |
| UFUNCTION(BlueprintCallable, Category = "Fade")
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void | FadeOut (float FadeDuration=1.0f) |
| UFUNCTION(BlueprintCallable, Category = "Fade")
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void | PlayHapticFeedback (bool RightHand, float Duration, float Strength) |
| UFUNCTION(BlueprintCallable, Category = "Haptic")
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virtual void | Tick (float DeltaTime) override |
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A custom player controller class for PixoVR.
UCLASS()
Definition at line 16 of file PixoVRPlayerController.h.
◆ APixoVRPlayerController()
APixoVRPlayerController::APixoVRPlayerController |
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◆ BeginPlay()
void APixoVRPlayerController::BeginPlay |
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overridevirtual |
◆ ClientFadeIn()
void APixoVRPlayerController::ClientFadeIn |
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float | FadeDuration | ) |
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ClientReliable |
UFUNCTION(Client, Reliable)
◆ ClientFadeOut()
void APixoVRPlayerController::ClientFadeOut |
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float | FadeDuration | ) |
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ClientReliable |
UFUNCTION(Client, Reliable)
◆ FadeIn()
void APixoVRPlayerController::FadeIn |
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float | FadeDuration = 1.0f | ) |
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BlueprintCallable |
◆ FadeOpacityTimelineProgress()
void APixoVRPlayerController::FadeOpacityTimelineProgress |
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float | Value | ) |
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◆ FadeOut()
void APixoVRPlayerController::FadeOut |
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float | FadeDuration = 1.0f | ) |
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BlueprintCallable |
◆ GENERATED_BODY()
APixoVRPlayerController::GENERATED_BODY |
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◆ ImmediateFadeIn()
void APixoVRPlayerController::ImmediateFadeIn |
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◆ ImmediateFadeOut()
void APixoVRPlayerController::ImmediateFadeOut |
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◆ PlayHapticFeedback()
void APixoVRPlayerController::PlayHapticFeedback |
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bool | RightHand, |
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float | Duration, |
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float | Strength ) |
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BlueprintCallable |
◆ Tick()
void APixoVRPlayerController::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ ChangingFadeOpacityCurve
UCurveFloat* APixoVRPlayerController::ChangingFadeOpacityCurve |
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BlueprintReadOnlyEditAnywhere |
◆ FadeTimeline
FTimeline APixoVRPlayerController::FadeTimeline |
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private |
The documentation for this class was generated from the following files: