A blueprint class with 2 graphs.
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#include "/PixoCore/Blueprints/WristMenu/BP_PixoVRCircleProgressPlane"
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void | SetCircleProgressEnabled (bool bIsEnabled) |
| Sets the enabled state of the circle progress.
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void | UpdateCircle (float Percentage) |
| Updates the circle progress to the specified percentage.
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virtual void | BeginPlay () override |
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virtual void | Tick (float DeltaSeconds) override |
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UStaticMeshComponent * | ProgressPlane |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
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USceneComponent * | SceneRoot |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
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float | VisibilityThresholdTime = 0.2f |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Setup)
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A blueprint class with 2 graphs.
UDF Path: /PixoCore /Blueprints /WristMenu /BP_PixoVRCircleProgressPlane
Config: Config/DefaultEngine.ini
This blueprint is Data Only
Definition at line 13 of file ABP_PixoVRCircleProgressPlane_C.h.
◆ BeginPlay()
void APixoVRCircleProgress::BeginPlay |
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overrideprotectedvirtualinherited |
◆ EventGraph()
void ABP_PixoVRCircleProgressPlane_C::EventGraph |
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privateBlueprint |
◆ GENERATED_BODY()
APixoVRCircleProgress::GENERATED_BODY |
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privateinherited |
◆ SetCircleProgressEnabled()
void APixoVRCircleProgress::SetCircleProgressEnabled |
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bool | bIsEnabled | ) |
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inheritedNetMulticastReliable |
Sets the enabled state of the circle progress.
- Parameters
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bIsEnabled | True to enable the circle progress, false to disable. |
UFUNCTION(NetMulticast, Reliable)
◆ Tick()
void APixoVRCircleProgress::Tick |
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float | DeltaSeconds | ) |
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overrideprotectedvirtualinherited |
◆ UpdateCircle()
void APixoVRCircleProgress::UpdateCircle |
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float | Percentage | ) |
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inheritedBlueprintCallable |
Updates the circle progress to the specified percentage.
- Parameters
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Percentage | The progress percentage to display. |
UFUNCTION(BlueprintCallable)
Definition at line 23 of file PixoVRCircleProgress.cpp.
◆ UserConstructionScript()
void ABP_PixoVRCircleProgressPlane_C::UserConstructionScript |
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privateBlueprint |
◆ LongHoldComponent
◆ ProgressMaterialInstance
UMaterialInstanceDynamic* APixoVRCircleProgress::ProgressMaterialInstance |
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privateinherited |
◆ ProgressPlane
UStaticMeshComponent* APixoVRCircleProgress::ProgressPlane |
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protectedinheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
A static mesh component representing the visual progress indicator.
Definition at line 61 of file PixoVRCircleProgress.h.
◆ SceneRoot
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protectedinheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
A scene component that serves as the root component for the actor.
Definition at line 54 of file PixoVRCircleProgress.h.
◆ VisibilityThresholdTime
float APixoVRCircleProgress::VisibilityThresholdTime = 0.2f |
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protectedinheritedBlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Setup)
A configurable threshold time used for visibility calculations.
Definition at line 69 of file PixoVRCircleProgress.h.
The documentation for this class was generated from the following files: