46 UPROPERTY(EditAnywhere, BlueprintReadWrite)
47 UTexture2D* IconTexture;
49 UPROPERTY(EditAnywhere, BlueprintReadWrite)
52 UPROPERTY(EditAnywhere, BlueprintReadWrite)
55 UPROPERTY(EditAnywhere, BlueprintReadWrite)
58 UPROPERTY(EditAnywhere, BlueprintReadWrite)
59 FLinearColor HighlightColor = FLinearColor(0.996f, 0.51f, 0.0f, 1.0f);