v1.2.26 |
Documentation for the Unreal C++ Plugin
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#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "PixoVRGripInterface.h"
#include "GameFramework/Actor.h"
#include "Components/SphereComponent.h"
#include "Components/SplineComponent.h"
#include "Components/WidgetComponent.h"
#include "Components/WidgetInteractionComponent.h"
#include "Sound/SoundCue.h"
#include "PixoVRHand.generated.h"
Go to the source code of this file.
Classes | |
class | APixoVRHand |
APixoVRHand is an actor class that represents a hand in the VR environment. More... | |
struct | FFingerData |
FFingerData is a structure that holds finger animation data. More... | |
struct | FOverlappingInfo |
FOverlappingInfo is a structure that holds information about overlapping actors and components. More... | |
Enumerations | |
enum class | EGrippableTypeChecker : uint8 { Default , StoryObject , StoryActive , VRGrip } |
EGrippableTypeChecker is an enumeration that represents what type of objects we can grip. More... | |
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strongBlueprintType |
EGrippableTypeChecker is an enumeration that represents what type of objects we can grip.
UENUM(BlueprintType, Category = "Animation")
Enumerator | |
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Default | Metadata: |
StoryObject | Metadata: |
StoryActive | Metadata: |
VRGrip | Metadata: |
Definition at line 84 of file PixoVRHand.h.