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Documentation for the Unreal C++ Plugin
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NewSubStepLoadedEvent.cpp
Go to the documentation of this file.
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#include "
EventSystem/Events/Story/NewSubStepLoadedEvent.h
"
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void
UNewSubStepLoadedEvent::Initialize
(APlayerController* newExecutor,
FStoryStep
currentSubStep,
bool
subStepCompleted)
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{
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CurrentSubStep
= currentSubStep;
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SubStepCompleted
= subStepCompleted;
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}
NewSubStepLoadedEvent.h
UNewSubStepLoadedEvent::SubStepCompleted
bool SubStepCompleted
Definition
NewSubStepLoadedEvent.h:26
UNewSubStepLoadedEvent::CurrentSubStep
FStoryStep CurrentSubStep
Definition
NewSubStepLoadedEvent.h:25
UNewSubStepLoadedEvent::Initialize
void Initialize(APlayerController *newExecutor, FStoryStep currentSubStep, bool subStepCompleted)
Definition
NewSubStepLoadedEvent.cpp:3
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
PixoCore
Source
PixoCore
Private
EventSystem
Events
Story
NewSubStepLoadedEvent.cpp
Generated
Wed Oct 9 2024 19:40:16
by Doxygen version
1.10.0