v1.2.26
Documentation for the Unreal C++ Plugin
Loading...
Searching...
No Matches
NewStoryLoadedEvent.h
Go to the documentation of this file.
1
// Copyright(c) Pixo Group. All Rights Reserved.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "
EventSystem/Events/BaseEvent.h
"
7
#include "
Story/StoryManager.h
"
8
#include "NewStoryLoadedEvent.generated.h"
9
14
UCLASS()
15
class PIXOCORE_API
UNewStoryLoadedEvent
: public
UBaseEvent
16
{
17
GENERATED_BODY()
18
19
public:
20
void
Initialize(APlayerController* NewExecutor,
FStoryStep
currentStep,
bool
stepCompleted);
21
22
FStoryStep
CurrentStep;
23
bool
StepCompleted;
24
};
BaseEvent.h
StoryManager.h
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UNewStoryLoadedEvent
Event called when new story is loaded.
Definition
NewStoryLoadedEvent.h:18
UNewStoryLoadedEvent::GENERATED_BODY
GENERATED_BODY()
UNewStoryLoadedEvent::CurrentStep
FStoryStep CurrentStep
Definition
NewStoryLoadedEvent.h:24
UNewStoryLoadedEvent::StepCompleted
bool StepCompleted
Definition
NewStoryLoadedEvent.h:25
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
PixoCore
Source
PixoCore
Public
EventSystem
Events
Story
NewStoryLoadedEvent.h
Generated
Wed Oct 9 2024 19:40:17
by Doxygen version
1.10.0