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MM_StandardTransperent.h
Go to the documentation of this file.
1
#pragma once
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class
MM_StandardTransperent
:
public
UMaterial
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{
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public
:
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float
ColorOverlay
;
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float
EmissiveColor
;
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float
Opacity
;
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float
NormalMap
;
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float
ColorMap
;
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float
ChannelMap
;
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private
:
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void
MM_StandardTransperent
();
//"MM Standard Transperent"
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};
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MM_StandardTransperent
A material with 1 graphs.
Definition
MM_StandardTransperent.h:14
MM_StandardTransperent::MM_StandardTransperent
void MM_StandardTransperent()
MM_StandardTransperent::Opacity
float Opacity
Definition
MM_StandardTransperent.h:18
MM_StandardTransperent::ChannelMap
float ChannelMap
Definition
MM_StandardTransperent.h:21
MM_StandardTransperent::NormalMap
float NormalMap
Definition
MM_StandardTransperent.h:19
MM_StandardTransperent::ColorMap
float ColorMap
Definition
MM_StandardTransperent.h:20
MM_StandardTransperent::EmissiveColor
float EmissiveColor
Definition
MM_StandardTransperent.h:17
MM_StandardTransperent::ColorOverlay
float ColorOverlay
Definition
MM_StandardTransperent.h:16
UMaterial
documentation
generated
PixoCore
Materials
MasterMaterials
MM_StandardTransperent.h
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Wed Oct 9 2024 19:40:15
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