v1.2.26 |
Documentation for the Unreal C++ Plugin
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#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/BoxComponent.h"
#include "Components/PointLightComponent.h"
#include "Components/TextRenderComponent.h"
#include "Components/TimelineComponent.h"
#include "InteractionButton.generated.h"
Go to the source code of this file.
Classes | |
class | AInteractionButton |
Represents an interaction button actor. More... | |
Enumerations | |
enum class | EButtonState : uint8 { BS_None = 0 , BS_Default , BS_Pressed , BS_Disabled } |
Enumeration defining the possible states of the button. More... | |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FButtonPressedDelegate, APlayerController *, PlayerController) | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FButtonReleasedDelegate, APlayerController *, PlayerController) | |
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strongBlueprintType |
Enumeration defining the possible states of the button.
UENUM(BlueprintType)
Enumerator | |
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BS_None | No state. |
BS_Default | Default state. Metadata: |
BS_Pressed | Pressed state. Metadata: |
BS_Disabled | Disabled state. Metadata: |
Definition at line 20 of file InteractionButton.h.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FButtonPressedDelegate | , |
APlayerController * | , | ||
PlayerController | ) |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FButtonReleasedDelegate | , |
APlayerController * | , | ||
PlayerController | ) |