#include "CoreMinimal.h"
#include "PixoVRCharacter.h"
#include "EventSystem/BaseManager.h"
#include "Managers/SoundManager.h"
#include "Story/StoryManager.h"
#include "Story/StoryScript.h"
#include "GameManager.generated.h"
Go to the source code of this file.
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class | UGameManager |
| Manager for managing player experience, accepts various events such as player teleportation, and can be expanded with properties that allow access to actors on the level. More...
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnNewInteractableItemAdded | , |
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ABaseStoryActor * | , |
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NewInteractableItem | ) |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnWrongInteractableActorGrabbed | , |
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AActor * | , |
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WrongInteractableActor | ) |