Documentation for the Unreal C++ Plugin
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GameManager.h File Reference
#include "CoreMinimal.h"
#include "PixoVRCharacter.h"
#include "EventSystem/BaseManager.h"
#include "Managers/SoundManager.h"
#include "Story/StoryManager.h"
#include "Story/StoryScript.h"
#include "GameManager.generated.h"
Include dependency graph for GameManager.h:
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Go to the source code of this file.

Classes

class  UGameManager
 Manager for managing player experience, accepts various events such as player teleportation, and can be expanded with properties that allow access to actors on the level. More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnNewInteractableItemAdded, ABaseStoryActor *, NewInteractableItem)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnWrongInteractableActorGrabbed, AActor *, WrongInteractableActor)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnNewInteractableItemAdded ,
ABaseStoryActor * ,
NewInteractableItem  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnWrongInteractableActorGrabbed ,
AActor * ,
WrongInteractableActor  )