v1.2.26 |
Documentation for the Unreal C++ Plugin
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#include "CoreMinimal.h"
#include "FadeManager.h"
#include "Interfaces/PixoCoreInterface.h"
#include "UObject/Object.h"
#include "ExperienceManager.generated.h"
Go to the source code of this file.
Classes | |
class | UExperienceManager |
The UExperienceManager serves as the manager for handling the overall game experience. The class manages the initialization, start, join, tick, leave, and end operations of the game experience. It also handles events and provides access to different managers. More... | |