14#include "CoreMinimal.h"
15#include "Blueprint/UserWidget.h"
16#include "Components/Border.h"
17#include "Components/Button.h"
18#include "Components/TextBlock.h"
21#include "ButtonWidget.generated.h"
46 virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
override;
53 UFUNCTION(BlueprintCallable)
56 UFUNCTION(BlueprintCallable)
63 UFUNCTION(BlueprintCallable)
70 UFUNCTION(BlueprintCallable)
84 UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
110#pragma region Variables
112 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category =
"Delegate")
115 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = "Delegate")
118 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = "Delegate")
121 UPROPERTY(BlueprintReadWrite)
124 UPROPERTY(BlueprintReadWrite)
127 UPROPERTY(BlueprintReadWrite)
130 UPROPERTY(BlueprintReadWrite)
133 UPROPERTY(BlueprintReadWrite)
137 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
140 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
143 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
146 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
149 UPROPERTY(EditAnywhere, BlueprintReadWrite)
152 UPROPERTY(EditAnywhere, BlueprintReadWrite)
155 UPROPERTY(EditAnywhere, BlueprintReadWrite)
158 UPROPERTY(EditAnywhere, BlueprintReadWrite)
159 FText
ButtonName = FText::FromString(TEXT("Text"));
161 UPROPERTY(EditAnywhere, BlueprintReadWrite)
164 UPROPERTY(EditAnywhere, BlueprintReadWrite)
167 UPROPERTY(EditAnywhere, BlueprintReadWrite)
170 UPROPERTY(EditAnywhere, BlueprintReadWrite)
173 UPROPERTY(EditAnywhere, BlueprintReadWrite)
176 UPROPERTY(EditAnywhere, BlueprintReadWrite)
179 UPROPERTY(EditAnywhere, BlueprintReadWrite)
182 UPROPERTY(EditAnywhere, BlueprintReadWrite)
185 UPROPERTY(EditAnywhere, BlueprintReadWrite)
190 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
193 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
196 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
199 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
202 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
205 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
208 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
211 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
217#pragma endregion Variables
Manager that provides functionality for managing hint activation events.
Manager that provides handling story-related operations and data.