v1.2.26 |
Documentation for the Unreal C++ Plugin
|
#include "CoreMinimal.h"
#include "InteractableObjects/BaseGrippableStoryActor.h"
#include "Components/BoxComponent.h"
#include "BaseGrippableStoryVolume.generated.h"
Go to the source code of this file.
Classes | |
class | ABaseGrippableStoryVolume |
This class can be used for cases when the user needs to apply Grip to specific areas that can have no specific meshes. More... | |