A Demo Project for the UnrealEngineSDK
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anonymous_namespace{GripMotionControllerComponent.cpp} Namespace Reference

Variables

FCriticalSection CritSect
 

Variable Documentation

◆ CritSect

FCriticalSection anonymous_namespace{GripMotionControllerComponent.cpp}::CritSect

This is to prevent destruction of motion controller components while they are in the middle of being accessed by the render thread

Definition at line 63 of file GripMotionControllerComponent.cpp.