A Demo Project for the UnrealEngineSDK
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Enumerations | |
enum | RLE_Flags { RLE_CompressedByte = 1 , RLE_CompressedShort = 2 , RLE_Compressed24 = 3 , RLE_NotCompressedByte = 4 , RLE_NotCompressedShort = 5 , RLE_NotCompressed24 = 6 , RLE_ContinueRunByte = 7 , RLE_ContinueRunShort = 8 , RLE_ContinueRun24 = 9 } |
Functions | |
template<typename DataType > | |
static void | RLEDecodeLine (const uint8 *LineToDecode, uint32 Num, TArray< DataType > *DecodedLine, bool bCompressed) |
template<typename DataType > | |
static void | RLEDecodeLine (TArray< uint8 > *LineToDecode, TArray< DataType > *DecodedLine, bool bCompressed) |
template<typename DataType > | |
static bool | RLEEncodeBuffer (DataType *BufferToEncode, uint32 EncodeLength, TArray< uint8 > *EncodedLine) |
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static bool | RLEEncodeLine (TArray< DataType > *LineToEncode, TArray< uint8 > *EncodedLine) |
static void | RLEWriteContinueFlag (uint32 Count, uint8 **loc) |
template<typename DataType > | |
static void | RLEWriteRunFlag (uint32 Count, uint8 **loc, TArray< DataType > &Data, bool bCompressed) |
enum RLE_Funcs::RLE_Flags |
Enumerator | |
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RLE_CompressedByte | |
RLE_CompressedShort | |
RLE_Compressed24 | |
RLE_NotCompressedByte | |
RLE_NotCompressedShort | |
RLE_NotCompressed24 | |
RLE_ContinueRunByte | |
RLE_ContinueRunShort | |
RLE_ContinueRun24 |
Definition at line 10 of file VRRenderTargetManager.cpp.
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inlinestatic |
Definition at line 1382 of file VRRenderTargetManager.cpp.
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inlinestatic |