A Demo Project for the UnrealEngineSDK
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Functions | |
FAutoConsoleVariableRef | CVarRotationCorrectionThreshold (TEXT("vre.RotationCorrectionThreshold"), fRotationCorrectionThreshold, TEXT("Rotation is replicated at 2 decimal precision, so values less than 0.01 won't matter."), ECVF_Default) |
Variables | |
static const FName | CrouchTraceName = FName(TEXT("CrouchTrace")) |
static float | fRotationCorrectionThreshold = 0.02f |
static const FName | ImmersionDepthName = FName(TEXT("MovementComp_Character_ImmersionDepth")) |
FAutoConsoleVariableRef CharacterMovementComponentStatics::CVarRotationCorrectionThreshold | ( | TEXT("vre.RotationCorrectionThreshold") | , |
fRotationCorrectionThreshold | , | ||
TEXT("Rotation is replicated at 2 decimal precision, so values less than 0.01 won't matter.") | , | ||
ECVF_Default | ) |
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static |
Definition at line 65 of file VRCharacterMovementComponent.cpp.
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static |
Definition at line 68 of file VRCharacterMovementComponent.cpp.
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static |
Definition at line 66 of file VRCharacterMovementComponent.cpp.