A Demo Project for the UnrealEngineSDK
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CharacterMovementComponentStatics Namespace Reference

Functions

FAutoConsoleVariableRef CVarRotationCorrectionThreshold (TEXT("vre.RotationCorrectionThreshold"), fRotationCorrectionThreshold, TEXT("Rotation is replicated at 2 decimal precision, so values less than 0.01 won't matter."), ECVF_Default)
 

Variables

static const FName CrouchTraceName = FName(TEXT("CrouchTrace"))
 
static float fRotationCorrectionThreshold = 0.02f
 
static const FName ImmersionDepthName = FName(TEXT("MovementComp_Character_ImmersionDepth"))
 

Function Documentation

◆ CVarRotationCorrectionThreshold()

FAutoConsoleVariableRef CharacterMovementComponentStatics::CVarRotationCorrectionThreshold ( TEXT("vre.RotationCorrectionThreshold") ,
fRotationCorrectionThreshold ,
TEXT("Rotation is replicated at 2 decimal precision, so values less than 0.01 won't matter.") ,
ECVF_Default  )

Variable Documentation

◆ CrouchTraceName

const FName CharacterMovementComponentStatics::CrouchTraceName = FName(TEXT("CrouchTrace"))
static

Definition at line 65 of file VRCharacterMovementComponent.cpp.

◆ fRotationCorrectionThreshold

float CharacterMovementComponentStatics::fRotationCorrectionThreshold = 0.02f
static

Definition at line 68 of file VRCharacterMovementComponent.cpp.

◆ ImmersionDepthName

const FName CharacterMovementComponentStatics::ImmersionDepthName = FName(TEXT("MovementComp_Character_ImmersionDepth"))
static

Definition at line 66 of file VRCharacterMovementComponent.cpp.