A Demo Project for the UnrealEngineSDK
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UOpenVRExpansionFunctionLibrary Member List

This is the complete list of members for UOpenVRExpansionFunctionLibrary, including all inherited members.

AcquireVRCamera(FBPOpenVRCameraHandle &CameraHandle, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
ClearSkyboxOverride()UOpenVRExpansionFunctionLibrarystatic
CreateCameraTexture2D(UPARAM(ref) FBPOpenVRCameraHandle &CameraHandle, EOpenVRCameraFrameType FrameType, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
FadeHMDToColor(float fSeconds, FColor Color, bool bBackground=false)UOpenVRExpansionFunctionLibrarystatic
FadeVRGrid(float fSeconds, bool bFadeIn)UOpenVRExpansionFunctionLibrarystatic
GENERATED_BODY()UOpenVRExpansionFunctionLibraryprivate
GetCurrentHMDFadeColor(FColor &ColorOut, bool bBackground=false)UOpenVRExpansionFunctionLibrarystatic
GetCurrentVRGridAlpha(float &VRGridAlpha)UOpenVRExpansionFunctionLibrarystatic
GetOpenVRControllerType()UOpenVRExpansionFunctionLibrarystatic
GetOpenVRDevices(TArray< EBPOpenVRTrackedDeviceClass > &FoundDevices)UOpenVRExpansionFunctionLibrarystatic
GetOpenVRDevicesByType(EBPOpenVRTrackedDeviceClass TypeToRetreive, TArray< int32 > &FoundIndexs)UOpenVRExpansionFunctionLibrarystatic
GetOpenVRDeviceType(int32 DeviceIndex)UOpenVRExpansionFunctionLibrarystatic
GetOpenVRHMDType()UOpenVRExpansionFunctionLibrarystatic
GetVRCameraFrame(UPARAM(ref) FBPOpenVRCameraHandle &CameraHandle, EOpenVRCameraFrameType FrameType, EBPOVRResultSwitch &Result, UTexture2D *TargetRenderTarget=nullptr)UOpenVRExpansionFunctionLibrarystatic
GetVRDeviceModelAndTexture(UObject *WorldContextObject, FString RenderModelNameOverride, FString &RenderModelNameOut, EBPOpenVRTrackedDeviceClass DeviceType, TArray< UProceduralMeshComponent * > ProceduralMeshComponentsToFill, bool bCreateCollision, EAsyncBlueprintResultSwitch &Result, int32 OverrideDeviceID=-1)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyBool(EVRDeviceProperty_Bool PropertyToRetrieve, int32 DeviceID, bool &BoolValue, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyFloat(EVRDeviceProperty_Float PropertyToRetrieve, int32 DeviceID, float &FloatValue, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyInt32(EVRDeviceProperty_Int32 PropertyToRetrieve, int32 DeviceID, int32 &IntValue, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyMatrix34AsTransform(EVRDeviceProperty_Matrix34 PropertyToRetrieve, int32 DeviceID, FTransform &TransformValue, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyString(EVRDeviceProperty_String PropertyToRetrieve, int32 DeviceID, FString &StringValue, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
GetVRDevicePropertyUInt64(EVRDeviceProperty_UInt64 PropertyToRetrieve, int32 DeviceID, FString &UInt64Value, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
HasVRCamera(EOpenVRCameraFrameType FrameType, int32 &Width, int32 &Height)UOpenVRExpansionFunctionLibrarystatic
IsOpenVRDeviceConnected(int32 DeviceIndex)UOpenVRExpansionFunctionLibrarystatic
IsValid(UPARAM(ref) FBPOpenVRCameraHandle &CameraHandle)UOpenVRExpansionFunctionLibrarystatic
ReleaseVRCamera(UPARAM(ref) FBPOpenVRCameraHandle &CameraHandle, EBPOVRResultSwitch &Result)UOpenVRExpansionFunctionLibrarystatic
SetSkyboxOverride(UTexture *tFront, UTexture2D *tBack, UTexture *tLeft, UTexture *tRight, UTexture *tTop, UTexture *tBottom)UOpenVRExpansionFunctionLibrarystatic
SetSkyboxOverride_LatLong(UTexture2D *LatLongSkybox)UOpenVRExpansionFunctionLibrarystatic
SetSkyboxOverride_LatLongStereoPair(UTexture2D *LatLongSkyboxL, UTexture2D *LatLongSkyboxR)UOpenVRExpansionFunctionLibrarystatic
SetSuspendRendering(bool bSuspendRendering)UOpenVRExpansionFunctionLibrarystatic
UOpenVRExpansionFunctionLibrary(const FObjectInitializer &ObjectInitializer)UOpenVRExpansionFunctionLibrary
~UOpenVRExpansionFunctionLibrary()UOpenVRExpansionFunctionLibrary