A Demo Project for the UnrealEngineSDK
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UGS_Physics Member List

This is the complete list of members for UGS_Physics, including all inherited members.

ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime)UGS_Defaultvirtual
bAllowTickingUVRGripScriptBase
bAlreadyNotifiedPlayUVRGripScriptBase
bCanEverTickUVRGripScriptBase
bDenyAutoDropUVRGripScriptBase
bDenyLateUpdatesUVRGripScriptBase
BeginPlay(UObject *CallingOwner)UVRGripScriptBase
bForceDropUVRGripScriptBase
bInjectPostPhysicsHandleUVRGripScriptBase
bInjectPrePhysicsHandleUVRGripScriptBase
bIsActiveUVRGripScriptBase
CalculateSecondaryLocation(FVector &frontLoc, const FVector &BasePoint, FBPActorGripInformation &Grip, UGripMotionControllerComponent *GrippingController)UGS_Defaultvirtual
CallCorrect_GetWorldTransform(UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBaseinlinevirtual
CallRemoteFunction(UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) overrideUVRGripScriptBasevirtual
EndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
ForceGripToDrop()UVRGripScriptBaseinline
GENERATED_BODY()UGS_Physicsprivate
GetAnyScaling(FVector &Scaler, FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, ESecondaryGripType SecondaryType, FTransform &SecondaryTransform)UGS_Defaultvirtual
GetFunctionCallspace(UFunction *Function, FFrame *Stack) overrideUVRGripScriptBasevirtual
GetGripScriptByClass(UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result)UVRGripScriptBasestatic
GetGripTransform(const FBPActorGripInformation &Grip, const FTransform &ParentTransform)UVRGripScriptBase
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const overrideUVRGripScriptBasevirtual
GetOwner()UVRGripScriptBase
GetParent()UVRGripScriptBase
GetParentBodyInstance(FName OptionalBoneName=NAME_None)UVRGripScriptBase
GetParentSceneComp()UVRGripScriptBase
GetParentTransform(bool bGetWorldTransform=true, FName BoneName=NAME_None)UVRGripScriptBase
GetStatId() const overrideUVRGripScriptBasevirtual
GetTickableGameObjectWorld() const overrideUVRGripScriptBasevirtual
GetTickableTickType() constUVRGripScriptBasevirtual
GetWorld() const overrideUVRGripScriptBasevirtual
GetWorldTransform(UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBase
GetWorldTransform_Implementation(UGripMotionControllerComponent *GrippingController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) overrideUGS_Defaultvirtual
GetWorldTransformOverrideType()UVRGripScriptBase
HandlePostPhysicsHandle(UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) overrideUGS_Physicsvirtual
HandlePrePhysicsHandle(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose)UVRGripScriptBasevirtual
HasAuthority()UVRGripScriptBase
InjectPostPhysicsHandle()UVRGripScriptBaseinline
InjectPrePhysicsHandle()UVRGripScriptBaseinline
IsScriptActive()UVRGripScriptBase
IsServer()UVRGripScriptBase
IsSupportedForNetworking() const overrideUVRGripScriptBaseinline
IsTickable() const overrideUVRGripScriptBasevirtual
IsTickableInEditor() constUVRGripScriptBasevirtual
IsTickableWhenPaused() const overrideUVRGripScriptBasevirtual
MultiHandPhysicsSettingsUGS_Physics
OnBeginPlay(UObject *CallingOwner)UVRGripScriptBase
OnBeginPlay_Implementation(UObject *CallingOwner)UVRGripScriptBasevirtual
OnEndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
OnEndPlay_Implementation(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBasevirtual
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUGS_Physicsvirtual
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)UVRGripScriptBase
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUGS_Physicsvirtual
OnSecondaryGrip(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBasevirtual
OnSecondaryGripRelease(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBasevirtual
PostInitProperties() overrideUVRGripScriptBasevirtual
SetTickEnabled(bool bTickEnabled)UVRGripScriptBase
SingleHandPhysicsSettingsUGS_Physics
Tick(float DeltaTime) overrideUVRGripScriptBasevirtual
UGS_Default(const FObjectInitializer &ObjectInitializer)UGS_Default
UGS_Physics(const FObjectInitializer &ObjectInitializer)UGS_Physics
UpdateDualHandInfo(UGripMotionControllerComponent *GrippingController=nullptr, bool bRecreate=true)UGS_Physics
UVRGripScriptBase(const FObjectInitializer &ObjectInitializer)UVRGripScriptBase
Wants_DenyAutoDrop()UVRGripScriptBaseinline
Wants_DenyLateUpdates()UVRGripScriptBaseinline
Wants_DenyTeleport(UGripMotionControllerComponent *Controller)UVRGripScriptBase
Wants_DenyTeleport_Implementation(UGripMotionControllerComponent *Controller)UVRGripScriptBasevirtual
Wants_ToForceDrop()UVRGripScriptBaseinline
WorldTransformOverrideTypeUVRGripScriptBase