A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
UGS_GunTools Member List

This is the complete list of members for UGS_GunTools, including all inherited members.

AddRecoilInstance(const FTransform &RecoilAddition, FVector Optional_Location=FVector::ZeroVector)UGS_GunTools
AdvSecondarySettingsUGS_GunTools
ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime)UGS_Defaultvirtual
ApplyTwoHandModifier(FTransform &OriginalTransform)UGS_GunToolsinlinestatic
BackEndRecoilStorageUGS_GunTools
BackEndRecoilTargetUGS_GunTools
bAllowTickingUVRGripScriptBase
bAlreadyNotifiedPlayUVRGripScriptBase
bApplyRecoilAsPhysicalForceUGS_GunTools
bCanEverTickUVRGripScriptBase
bDenyAutoDropUVRGripScriptBase
bDenyLateUpdatesUVRGripScriptBase
BeginPlay(UObject *CallingOwner)UVRGripScriptBase
bForceDropUVRGripScriptBase
bHasActiveRecoilUGS_GunTools
bHasRecoilUGS_GunTools
bInjectPostPhysicsHandleUVRGripScriptBase
bInjectPrePhysicsHandleUVRGripScriptBase
bIsActiveUVRGripScriptBase
bIsMountedUGS_GunTools
bUseGlobalVirtualStockSettingsUGS_GunTools
bUseHighQualityRemoteSimulationUGS_GunTools
bUseVirtualStockUGS_GunTools
CalculateSecondaryLocation(FVector &frontLoc, const FVector &BasePoint, FBPActorGripInformation &Grip, UGripMotionControllerComponent *GrippingController)UGS_Defaultvirtual
CallCorrect_GetWorldTransform(UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBaseinlinevirtual
CallRemoteFunction(UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) overrideUVRGripScriptBasevirtual
CameraComponentUGS_GunTools
DecayRateUGS_GunTools
EndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
ForceGripToDrop()UVRGripScriptBaseinline
GENERATED_BODY()UGS_GunToolsprivate
GetAnyScaling(FVector &Scaler, FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, ESecondaryGripType SecondaryType, FTransform &SecondaryTransform)UGS_Defaultvirtual
GetFunctionCallspace(UFunction *Function, FFrame *Stack) overrideUVRGripScriptBasevirtual
GetGripScriptByClass(UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result)UVRGripScriptBasestatic
GetGripTransform(const FBPActorGripInformation &Grip, const FTransform &ParentTransform)UVRGripScriptBase
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const overrideUVRGripScriptBasevirtual
GetOwner()UVRGripScriptBase
GetParent()UVRGripScriptBase
GetParentBodyInstance(FName OptionalBoneName=NAME_None)UVRGripScriptBase
GetParentSceneComp()UVRGripScriptBase
GetParentTransform(bool bGetWorldTransform=true, FName BoneName=NAME_None)UVRGripScriptBase
GetStatId() const overrideUVRGripScriptBasevirtual
GetTickableGameObjectWorld() const overrideUVRGripScriptBasevirtual
GetTickableTickType() constUVRGripScriptBasevirtual
GetVirtualStockTarget(UGripMotionControllerComponent *GrippingController)UGS_GunTools
GetWorld() const overrideUVRGripScriptBasevirtual
GetWorldTransform(UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBase
GetWorldTransform_Implementation(UGripMotionControllerComponent *GrippingController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) overrideUGS_GunToolsvirtual
GetWorldTransformOverrideType()UVRGripScriptBase
GunTools_ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime, bool bSkipHighQualitySimulations)UGS_GunToolsinline
HandlePostPhysicsHandle(UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo)UVRGripScriptBasevirtual
HandlePrePhysicsHandle(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose) overrideUGS_GunToolsvirtual
HasAuthority()UVRGripScriptBase
InjectPostPhysicsHandle()UVRGripScriptBaseinline
InjectPrePhysicsHandle()UVRGripScriptBaseinline
IsScriptActive()UVRGripScriptBase
IsServer()UVRGripScriptBase
IsSupportedForNetworking() const overrideUVRGripScriptBaseinline
IsTickable() const overrideUVRGripScriptBasevirtual
IsTickableInEditor() constUVRGripScriptBasevirtual
IsTickableWhenPaused() const overrideUVRGripScriptBasevirtual
LerpRateUGS_GunTools
MaxRecoilRotationUGS_GunTools
MaxRecoilScaleUGS_GunTools
MaxRecoilTranslationUGS_GunTools
MountWorldTransformUGS_GunTools
OnBeginPlay(UObject *CallingOwner)UVRGripScriptBase
OnBeginPlay_Implementation(UObject *CallingOwner) overrideUGS_GunToolsvirtual
OnEndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
OnEndPlay_Implementation(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBasevirtual
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUGS_GunToolsvirtual
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)UVRGripScriptBase
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)UVRGripScriptBasevirtual
OnSecondaryGrip(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUGS_GunToolsvirtual
OnSecondaryGripRelease(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBasevirtual
OnVirtualStockModeChangedUGS_GunTools
OrientationComponentRelativeFacingUGS_GunTools
PivotOffsetUGS_GunTools
PostInitProperties() overrideUVRGripScriptBasevirtual
RelativeTransOnSecondaryReleaseUGS_GunTools
ResetRecoil()UGS_GunTools
ResetStockVariables()UGS_GunToolsinline
SetTickEnabled(bool bTickEnabled)UVRGripScriptBase
SetVirtualStockComponent(USceneComponent *NewStockComponent)UGS_GunToolsinline
SetVirtualStockEnabled(bool bAllowVirtualStock)UGS_GunToolsinline
StoredRootOffsetUGS_GunTools
Tick(float DeltaTime) overrideUVRGripScriptBasevirtual
UGS_Default(const FObjectInitializer &ObjectInitializer)UGS_Default
UGS_GunTools(const FObjectInitializer &ObjectInitializer)UGS_GunTools
UVRGripScriptBase(const FObjectInitializer &ObjectInitializer)UVRGripScriptBase
VirtualStockComponentUGS_GunTools
VirtualStockSettingsUGS_GunTools
Wants_DenyAutoDrop()UVRGripScriptBaseinline
Wants_DenyLateUpdates()UVRGripScriptBaseinline
Wants_DenyTeleport(UGripMotionControllerComponent *Controller)UVRGripScriptBase
Wants_DenyTeleport_Implementation(UGripMotionControllerComponent *Controller)UVRGripScriptBasevirtual
Wants_ToForceDrop()UVRGripScriptBaseinline
WeaponRootOrientationComponentUGS_GunTools
WorldTransformOverrideTypeUVRGripScriptBase