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This is the complete list of members for UGS_GunTools, including all inherited members.
AddRecoilInstance(const FTransform &RecoilAddition, FVector Optional_Location=FVector::ZeroVector) | UGS_GunTools | |
AdvSecondarySettings | UGS_GunTools | |
ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime) | UGS_Default | virtual |
ApplyTwoHandModifier(FTransform &OriginalTransform) | UGS_GunTools | inlinestatic |
BackEndRecoilStorage | UGS_GunTools | |
BackEndRecoilTarget | UGS_GunTools | |
bAllowTicking | UVRGripScriptBase | |
bAlreadyNotifiedPlay | UVRGripScriptBase | |
bApplyRecoilAsPhysicalForce | UGS_GunTools | |
bCanEverTick | UVRGripScriptBase | |
bDenyAutoDrop | UVRGripScriptBase | |
bDenyLateUpdates | UVRGripScriptBase | |
BeginPlay(UObject *CallingOwner) | UVRGripScriptBase | |
bForceDrop | UVRGripScriptBase | |
bHasActiveRecoil | UGS_GunTools | |
bHasRecoil | UGS_GunTools | |
bInjectPostPhysicsHandle | UVRGripScriptBase | |
bInjectPrePhysicsHandle | UVRGripScriptBase | |
bIsActive | UVRGripScriptBase | |
bIsMounted | UGS_GunTools | |
bUseGlobalVirtualStockSettings | UGS_GunTools | |
bUseHighQualityRemoteSimulation | UGS_GunTools | |
bUseVirtualStock | UGS_GunTools | |
CalculateSecondaryLocation(FVector &frontLoc, const FVector &BasePoint, FBPActorGripInformation &Grip, UGripMotionControllerComponent *GrippingController) | UGS_Default | virtual |
CallCorrect_GetWorldTransform(UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) | UVRGripScriptBase | inlinevirtual |
CallRemoteFunction(UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) override | UVRGripScriptBase | virtual |
CameraComponent | UGS_GunTools | |
DecayRate | UGS_GunTools | |
EndPlay(const EEndPlayReason::Type EndPlayReason) | UVRGripScriptBase | |
ForceGripToDrop() | UVRGripScriptBase | inline |
GENERATED_BODY() | UGS_GunTools | private |
GetAnyScaling(FVector &Scaler, FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, ESecondaryGripType SecondaryType, FTransform &SecondaryTransform) | UGS_Default | virtual |
GetFunctionCallspace(UFunction *Function, FFrame *Stack) override | UVRGripScriptBase | virtual |
GetGripScriptByClass(UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result) | UVRGripScriptBase | static |
GetGripTransform(const FBPActorGripInformation &Grip, const FTransform &ParentTransform) | UVRGripScriptBase | |
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const override | UVRGripScriptBase | virtual |
GetOwner() | UVRGripScriptBase | |
GetParent() | UVRGripScriptBase | |
GetParentBodyInstance(FName OptionalBoneName=NAME_None) | UVRGripScriptBase | |
GetParentSceneComp() | UVRGripScriptBase | |
GetParentTransform(bool bGetWorldTransform=true, FName BoneName=NAME_None) | UVRGripScriptBase | |
GetStatId() const override | UVRGripScriptBase | virtual |
GetTickableGameObjectWorld() const override | UVRGripScriptBase | virtual |
GetTickableTickType() const | UVRGripScriptBase | virtual |
GetVirtualStockTarget(UGripMotionControllerComponent *GrippingController) | UGS_GunTools | |
GetWorld() const override | UVRGripScriptBase | virtual |
GetWorldTransform(UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) | UVRGripScriptBase | |
GetWorldTransform_Implementation(UGripMotionControllerComponent *GrippingController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) override | UGS_GunTools | virtual |
GetWorldTransformOverrideType() | UVRGripScriptBase | |
GunTools_ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime, bool bSkipHighQualitySimulations) | UGS_GunTools | inline |
HandlePostPhysicsHandle(UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) | UVRGripScriptBase | virtual |
HandlePrePhysicsHandle(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose) override | UGS_GunTools | virtual |
HasAuthority() | UVRGripScriptBase | |
InjectPostPhysicsHandle() | UVRGripScriptBase | inline |
InjectPrePhysicsHandle() | UVRGripScriptBase | inline |
IsScriptActive() | UVRGripScriptBase | |
IsServer() | UVRGripScriptBase | |
IsSupportedForNetworking() const override | UVRGripScriptBase | inline |
IsTickable() const override | UVRGripScriptBase | virtual |
IsTickableInEditor() const | UVRGripScriptBase | virtual |
IsTickableWhenPaused() const override | UVRGripScriptBase | virtual |
LerpRate | UGS_GunTools | |
MaxRecoilRotation | UGS_GunTools | |
MaxRecoilScale | UGS_GunTools | |
MaxRecoilTranslation | UGS_GunTools | |
MountWorldTransform | UGS_GunTools | |
OnBeginPlay(UObject *CallingOwner) | UVRGripScriptBase | |
OnBeginPlay_Implementation(UObject *CallingOwner) override | UGS_GunTools | virtual |
OnEndPlay(const EEndPlayReason::Type EndPlayReason) | UVRGripScriptBase | |
OnEndPlay_Implementation(const EEndPlayReason::Type EndPlayReason) | UVRGripScriptBase | virtual |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | UVRGripScriptBase | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UGS_GunTools | virtual |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | UVRGripScriptBase | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | UVRGripScriptBase | virtual |
OnSecondaryGrip(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | UVRGripScriptBase | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UGS_GunTools | virtual |
OnSecondaryGripRelease(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | UVRGripScriptBase | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | UVRGripScriptBase | virtual |
OnVirtualStockModeChanged | UGS_GunTools | |
OrientationComponentRelativeFacing | UGS_GunTools | |
PivotOffset | UGS_GunTools | |
PostInitProperties() override | UVRGripScriptBase | virtual |
RelativeTransOnSecondaryRelease | UGS_GunTools | |
ResetRecoil() | UGS_GunTools | |
ResetStockVariables() | UGS_GunTools | inline |
SetTickEnabled(bool bTickEnabled) | UVRGripScriptBase | |
SetVirtualStockComponent(USceneComponent *NewStockComponent) | UGS_GunTools | inline |
SetVirtualStockEnabled(bool bAllowVirtualStock) | UGS_GunTools | inline |
StoredRootOffset | UGS_GunTools | |
Tick(float DeltaTime) override | UVRGripScriptBase | virtual |
UGS_Default(const FObjectInitializer &ObjectInitializer) | UGS_Default | |
UGS_GunTools(const FObjectInitializer &ObjectInitializer) | UGS_GunTools | |
UVRGripScriptBase(const FObjectInitializer &ObjectInitializer) | UVRGripScriptBase | |
VirtualStockComponent | UGS_GunTools | |
VirtualStockSettings | UGS_GunTools | |
Wants_DenyAutoDrop() | UVRGripScriptBase | inline |
Wants_DenyLateUpdates() | UVRGripScriptBase | inline |
Wants_DenyTeleport(UGripMotionControllerComponent *Controller) | UVRGripScriptBase | |
Wants_DenyTeleport_Implementation(UGripMotionControllerComponent *Controller) | UVRGripScriptBase | virtual |
Wants_ToForceDrop() | UVRGripScriptBase | inline |
WeaponRootOrientationComponent | UGS_GunTools | |
WorldTransformOverrideType | UVRGripScriptBase |